Apr 21, 2025 • By ForceShark Team
In this comprehensive tutorial, we'll guide you through the process of building the AccessAuditUserApp Salesforce Lightning Web Component (LWC). This component is designed to audit and monitor [...]
Feb 6, 2025 • By ForceShark Team
In this article, we delve into three real-world business scenarios, unraveling the power of maps in optimizing code efficiency, streamlining data transformation, and enhancing overall [...]
Apr 28, 2025 • By ForceShark Team
So, you’ve decided to build a Tic-Tac-Toe game using Lightning Web Components (LWC)? Excellent choice! It’s simple enough to grasp, yet rich enough to help you flex some serious LWC muscles. In [...]
Apr 29, 2025 • By ForceShark Team
So, you’ve set up your LWC project and you’re itching to get something on the screen. Not just anything - you're building a game. A classic. A battle of Xs and Os. That’s right, it's time to [...]
May 7, 2025 • By ForceShark Team
When we first built the board for our Tic-Tac-Toe game using Lightning Web Components (LWC), everything was static. The board displayed nine cells with IDs, but there was no interaction. It was [...]
May 7, 2025 • By ForceShark Team
So, you've built the core of your Tic-Tac-Toe game using LWC. Players can click on cells, Xs and Os are rendered, and it's starting to feel like an actual game. But here comes the twist - [...]
May 9, 2025 • By ForceShark Team
So far, our Tic-Tac-Toe game has come a long way. We've created a dynamic board, wired up click handling, and implemented core rules like detecting wins and draws. But there’s one thing that’s [...]
May 12, 2025 • By ForceShark Team
Let’s face it - playing Tic-Tac-Toe solo without an opponent is like dancing alone at a party. Sure, you can do it, but it’s a lot more fun when someone (or something) is trying to beat you. In [...]
May 13, 2025 • By ForceShark Team
Creating a functional game is one thing. But making it feel good? That’s a whole other level. If you've been following along with our series on building a Tic-Tac-Toe game in Salesforce using [...]